Overlook Trail, a video game by Longhand Electric.
Currently in development, release date TBA.

Photographic journal

Pictures and videos from the development of the game since the start in January 15th 2018. Photos by Ala Daynova and Henrik Johansson.

February 15th 2020

Meeting Pelle Hillström in LA to discuss the soundtrack. Plus a research trip to Amargosa Opera House in Death Valley.

January 15th 2020

Lately we've been crowdsourcing graffiti that'll be part of the game. A lot of people in our coworking space has helped out, especially the amazing people at Frogsong Studios.

September 18th 2019

Meeting with Douglas Holmquist in his studio, to sketch and discuss his work on the soundtrack for the Ocean chapter.

September 6th 2019

Jennifer Randazzo has joined the team as a production assistant for the next six months. She will help us out with content and research as part of her studies at ITU in Copenhagen.

July 10th 2019

Pelle Hillström came all the way from LA to visit our office this week, to work on music for the Pan chapter.

February 12th 2019

We've begun a collaboration with composer Caroline Karpinska, for the second chapter of Overlook Trail, working title "Ouroboros". These photos are from a live session we did at Dev Hub in Malmö.

December 8th 2018

Here is another gameplay preview of Overlook Trail, showing more environments from the same chapter as the previous video. Other sections of the game will explore completely different styles and methods of gameplay.

November 22nd 2018

We are at last ready to reveal the first gameplay footage from Overlook Trail, enjoy the trip!

August 15th 2018

We are currently exploring an area of Overlook Trail that we call Kleinschrift - from the name of the font used in the BASIC editor of the classic Commodore 64 home computer. It is part of an Inception-style dive into a dream within a dream, of nostalgia and abandoned projects.

June 15th 2018

We recently started working on a new chapter of Overlook Trail that we call June Bug, which was the codename for the Amiga 600 home computer in the early 90s. There's a reason for the name, of course, and I think it will make sense once things come into place and we can reveal more.

Although there is a connection to vintage computers in June Bug, this chapter involves much else and many other time periods. I think however that personally, going back in time, it was a good place for me to start.

May 18th 2018

After months of prototyping I decided to go on a research trip before we delve deeper into the concepts we've started. A story of my grandfather and some old maps brought me deep into the Swedish forests where I found clues to where this project ought to go next.

Overlook Trail is not autobiographical, but I intend to connect the project to real-world locations and items in the same way that dreams can be. Realistic and mundane in one moment, but with the possibility of a turn toward the surreal at all times.

March 15th 2018

Only three months into development of Overlook Trail we already have several very distinct prototypes created for the various chapters of the game. Conceptually it is much like a collection of short stories or films, each with its unique style and game mechanic.

Above you will find a short teaser trailer showing parts of the game. Niklas Ström has composed music for the video.

February 15th 2018

It's been exactly one month since I teamed up with Emil Bengtsson to work on a video game that now has the title Overlook Trail.

I intend to create as much as is reasonably possible without spending time in front of a computer. So far I've experimented with modeling clay, painting, building models (with sheets, wires, planks - you name it) and filming with a 360 camera.

We still had to find a suitable method for bringing all of this material into a computer in a manageable fashion. After some attempts using a 3d scanner (resulting in poor quality models), we tried photogrammetry, which proved perfect for the job. As I have been getting my hands dirty in the physical world, Emil has done an incredible job making it all come alive in Unity3d.